Team size: 8 (in Unity 3D)
Representing the University of Concordia, The Plight of Knights and Sight was produced as part of The Ubisoft Game Lab 2018 (Theme: Changing the world).
Originally inspired by the challenges of Alzheimer, this storybook style story is one of a family reminiscing on the joy of playing together. Imagining themselves as Knights, Grandpa and Grandma solve the puzzles of the dungeon, describing its perils to their grandchild.
As an online collaborative game, every room requires both players to communicate with each other so as to reveal the path through the many obstacles. Paying attention to each other is key, as players will soon realize that what is visible to one is not necessarily so for the other. Thus, it is only through communication and collaboration that the family will open the doors. Get on itch.io
I was responsible for the base design and concept of the game. My role later in the project evolved into working on the level design, implementation and following through on design. (Part of a team of eight)
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