Wesley Lord

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Games

PN (working title)

PN (working title)

PN (working title)

 A runner, mixing speed and stealth. Concept design, prototyping and building of the level editor.

Pearls of the Oceans

PN (working title)

PN (working title)

Save the Oceans of the world from pollution, in a challenging puzzle adventure game. My first partnership on a commercial game. 

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In the Black

PN (working title)

Where The Light Shines

 Working part-time and remotely from Montreal, I interned for Impeller studios, programming some UI HUD elements. 

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Where The Light Shines

The Plight of Knights and Sight

Where The Light Shines

 One of the winners of the 2019 Montreal game jam at ETS - a moody game about getting back to shore and safety. 

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The Plight of Knights and Sight

The Plight of Knights and Sight

The Plight of Knights and Sight

Representing Concordia University for The Ubisoft Game Lab 2018. Where Grappa and Grandma help each other on a grand adventure. 

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Chameleon CAT-astrophe

The Plight of Knights and Sight

The Plight of Knights and Sight

 Made for the Creative Jam 13th edition (2019), a depiction of your experience as a chameleon, using stealth and wit to escape a house dominated by rampaging cats 

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Pipe Dream

You Have To Fly The Plane

You Have To Fly The Plane

 Made at the Ubisoft Creative Jam 12th edition (2018), Pipe dream is a 2D platformer with mixed 3D elements and an added resource management mechanic. 

Find on itch.io

You Have To Fly The Plane

You Have To Fly The Plane

You Have To Fly The Plane

 Made on the theme of transmission for the 2018 Global Game Jam. The goal of this game is for the plane to reach 2000km/h and fly into outer space. 

See on Global Game Jam

Asteroidses Ultramix

You Have To Fly The Plane

Asteroidses Ultramix

 How many varieties of the same game can you make? This compilation consists of multiple remixes of the classic arcade game Asteroids. 

See Game on Game Jolt

Time Cowboy

Time Cowboy

Asteroidses Ultramix

This is a typical platforming game in which your character can go back in time, resulting in multiple versions of himself on the same scene. 

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