A runner, mixing speed and stealth. Concept design, prototyping and building of the level editor.
Save the Oceans of the world from pollution, in a challenging puzzle adventure game. My first partnership on a commercial game.
Working part-time and remotely from Montreal, I interned for Impeller studios, programming some UI HUD elements.
One of the winners of the 2019 Montreal game jam at ETS - a moody game about getting back to shore and safety.
Representing Concordia University for The Ubisoft Game Lab 2018. Where Grappa and Grandma help each other on a grand adventure.
Made for the Creative Jam 13th edition (2019), a depiction of your experience as a chameleon, using stealth and wit to escape a house dominated by rampaging cats
Made at the Ubisoft Creative Jam 12th edition (2018), Pipe dream is a 2D platformer with mixed 3D elements and an added resource management mechanic.
Made on the theme of transmission for the 2018 Global Game Jam. The goal of this game is for the plane to reach 2000km/h and fly into outer space.
How many varieties of the same game can you make? This compilation consists of multiple remixes of the classic arcade game Asteroids.
This is a typical platforming game in which your character can go back in time, resulting in multiple versions of himself on the same scene.
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