I have always liked to tinker and experiment. Realizing that there were many fields of media I could explore, I grew an interest in game and level design, sound-to-image coordination and interactive systems.
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I graduated from Concordia University with a BFA in Computational arts.
Recently Joined Virtuos Paris as a Technical Game Designer.
Working on creature and combat design.
Always looking to improve, in addition to my BFA, I have completed certificates in C++ Programming and Scrum.
My participation to multiple games jams and projects has taught me to be flexible and adapt to the role needed at the moment, be it level designer, team leader or backend programmer.
Role: Game designer, Programmer
(In development) PN is a stealth runner, mixing the skill elements of a runner with the strategy of stealth mechanics. Avoid guards or escape them in a world inspired by Japanese wood prints.
Role: Programmer, Backend
Save the Oceans of the world from pollution, in a challenging puzzle adventure game. Released on Steam and Android, this swimmer brings players to many sub-nautical environments.
Role: Intern(Unreal Blueprint)
Working part-time and remotely from Montreal, I interned for Impeller studios, programming some UI HUD elements.
A hard Science Fiction combat simulator, loyally adhering to realistic space conflict.
Role: Game/Level Designer
One of the winners of the 2019 Montreal game jam at ETS Montreal.
Two players, one in the light house the other on the boat, must collaborate to find a way through the rocky coast.
Role: Game/Level Designer, Narrator
Representing Concordia University for The Ubisoft Game Lab 2018. Grandpa and Grandma help each other on a grand adventure, helping each other, because one does not see what the other might.
Roles: Game/Level Designer
Made for the Creative Jam 13th edition (2019). Struggle to stay hidden and silent, as you experience the life of a chameleon living with tyrannical cats. Using stealth and wit to escape a house filed with adorable hunters.
Roles: Game/Level Designer
Made at the Ubisoft Creative Jam 12th edition (2018), Pipe dream is a 2D platformer with mixed 3D elements and an added resource management mechanic.
Roles: Game Designer
Made on the theme of transmission for the 2018 Global Game Jam. The goal of this game is for the plane to reach 2000km/h and fly into outer space.
Roles: Game Designer
How many varieties of the same game can you make? This compilation consists of multiple remixes of the classic arcade game Asteroids.
Roles: Game/Level Designer
This is a typical platforming game in which your character can go back in time, resulting in multiple versions of himself on the same scene.
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